diff -cr LongLiveTheQueen-Translations-1.5.3/game/translations/sample/prettyprint.rpy LongLiveTheQueen-Translations-1.5.5/game/translations/sample/prettyprint.rpy
*** LongLiveTheQueen-Translations-1.5.3/game/translations/sample/prettyprint.rpy	2025-12-26 06:44:56.000000000 +0200
--- LongLiveTheQueen-Translations-1.5.5/game/translations/sample/prettyprint.rpy	2026-01-22 07:51:06.000000000 +0200
***************
*** 1,5 ****
--- 1,22 ----
  init python:
      # Change these functions to apply your own language's rules as appropriate.
+     # CURLANG should be set to the name of the directory containing this
+     # translation. Note that filenames are case sensitive on Mac and Linux,
+     # so make sure you use the same capitalization as the filename uses.
+ 
+     CURLANG = 'sample'
+ 
+     # To set a different font for this language, put the path to the font
+     # here. Note that the path needs to be relative to the game directory.
+     # font_translations[CURLANG] = 'translations/sample/NanumGothic.ttf'
+ 
+     # You will have to include the font file with your translation. Check the
+     # license on the font to see if you're allowed to do this.
+ 
+     # if you also want to use the font in the language name in the
+     # language-chooser menu, the 'name' file needs to contain the Ren'Py
+     # font tag: for example:
+     # {font=translations/sample/NanumGothic.ttf}한국인{/font}
  
      def readable_number_small_translation(i):
          ret = ''
***************
*** 35,47 ****
              ret = ret[7:]
          return ret
  
-     # and change 'raw' to the directory name the translation files are in.
      # If you don't want to use a function, comment it and the lines pertaining
      # to it out and the game will fall back to simple stringification for most
      # functions.  You will need to include barracks_report_translation,
      # however.
  
!     readable_number_small_translations['raw'] = readable_number_small_translation
      def land_military_desc_translation(soldiers):
          if int(soldiers/1200.0):
              return readable_number_small(soldiers/1200.0)+' battalions'
--- 52,63 ----
              ret = ret[7:]
          return ret
  
      # If you don't want to use a function, comment it and the lines pertaining
      # to it out and the game will fall back to simple stringification for most
      # functions.  You will need to include barracks_report_translation,
      # however.
  
!     readable_number_small_translations[CURLANG] = readable_number_small_translation
      def land_military_desc_translation(soldiers):
          if int(soldiers/1200.0):
              return readable_number_small(soldiers/1200.0)+' battalions'
***************
*** 50,56 ****
          elif soldiers/1200.0<.07:
              return "about a platoon"
          return readable_number_small(soldiers/1200.0)+' of a battalion'
!     land_military_desc_translations['raw'] = land_military_desc_translation
  
      def barracks_report_translation(amt):
          battalions = int(amt/1200)
--- 66,72 ----
          elif soldiers/1200.0<.07:
              return "about a platoon"
          return readable_number_small(soldiers/1200.0)+' of a battalion'
!     land_military_desc_translations[CURLANG] = land_military_desc_translation
  
      def barracks_report_translation(amt):
          battalions = int(amt/1200)
***************
*** 91,97 ****
                  ret += 'platoon'
          return ret
  
!     barracks_report_translations['raw'] = barracks_report_translation
  
      def readable_number_translation(i):
          if i!=int(i):
--- 107,113 ----
                  ret += 'platoon'
          return ret
  
!     barracks_report_translations[CURLANG] = barracks_report_translation
  
      def readable_number_translation(i):
          if i!=int(i):
***************
*** 119,122 ****
              if i:
                  ret += num_words[i]
          return ret
!     readable_number_translations['raw'] = readable_number_translation
--- 135,148 ----
              if i:
                  ret += num_words[i]
          return ret
!     readable_number_translations[CURLANG] = readable_number_translation
! 
!     try:
!         # This stuff is in here so your translation file won't crash in
!         # versions before 1.5.5.
!         font_translations
!     except:
!         font_translations = dict()
! 
!     del CURLANG
! 
diff -cr LongLiveTheQueen-Translations-1.5.3/README.txt LongLiveTheQueen-Translations-1.5.5/README.txt
*** LongLiveTheQueen-Translations-1.5.3/README.txt	2026-01-11 01:30:12.000000000 +0200
--- LongLiveTheQueen-Translations-1.5.5/README.txt	2026-01-22 07:50:39.000000000 +0200
***************
*** 1,6 ****
! First of all - Long Live The Queen is copyright 2012-2025 Hanako Games.
  
! The translation support data is also copyright 2012-2025 Hanako Games.
  
  To use this:
  rename game/translations/sample/ to game/translations/(ISO code for
--- 1,8 ----
! First of all - Long Live The Queen is copyright 2012-2015 Hanako Games.
  
! This is a prerelease of the translation support data.  It, too, is copyright
! 2012-2015 Hanako Games; the exact license and distribution terms have not
! yet been finalized.
  
  To use this:
  rename game/translations/sample/ to game/translations/(ISO code for
